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acmcarther/yesod-mirror
@
HEAD
·
experimental
users
acmcarther
the-whorl
specs
00-overview.md
00-requirements.md
01-scaffold-deploy.md
02-whorl-core-model.md
03-view-spine.md
04-view-skylands.md
05-view-exterior.md
06-atmospherics-shade-pass.md
07-hardening.md
08-terrain-shading-v2.md
09-sunline-atmospherics-v2.md
10-exterior-v2.md
11-fidelity-hardening.md
12-vantage-structures.md
13-skylands-midnight-drift.md
14-shade-dial-lore.md
15-flarhgunnstow-hat-wobble.md
16-flier-flightpath.md
17-view-flier.md
18-the-long-bore.md
19-night-reveal.md
20-the-long-ship.md
21-the-far-pole.md
22-the-oumuamua-hull.md
23-world-profiles.md
24-scale-aware-meshing.md
25-scale-switcher.md
26-skylands-at-scale.md
27-snapshot-rig.md
28-before-after-compare.md
29-night-fill-at-scale.md
30-pole-glow-sleeve-at-scale.md
31-clouds-at-scale.md
32-cloud-occlusion-at-scale.md
33-shared-atmospheric-glsl.md
34-shared-terrain-glsl.md
35-parameterize-variant-glsl.md
36-living-filament.md
37-corona-lit-air.md
38-sun-on-the-world.md
39-god-rays.md
40-solar-flares.md
41-topopolis-bend.md
42-endless-regress-at-scale.md
43-topopolis-flier-skylands-toggle.md
shader-consolidation-memo.md